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Star trek resurgence walkthrough10/4/2023 And again, that’s what creates that sense of both immersion and ownership. So that if you feel like you want to side with one side or the other or follow orders or define them like you are we’re going to empower you to do that. ![]() And we really discard the choices that are just clearly biased one way or the other, because we want to make them equally valid and equally balanced. Do you even think of notions like the right way or the wrong way with these choices?Īndrew Grant: That’s a great question because it’s really all we talk about in terms of constructing a scene. With most games, the goal is to win, but here it seems more about the journey. Jara is an incredibly accomplished officer so you don’t want to present her with options that would sort of betray that. And at the same time, we want to be true to the characters. Yes, the Scions are a threat but the technology that they could be they could bring with them that could solve so many problems that’s just the interesting layer to this whole issue. And so we’re not necessarily bound by the Star Trek ethos, but I think it’s an opportunity to really sort of unpack a lot of these complex questions about the return of this ancient civilization. There are so many facets to and possible solutions to all these problems that we’re presenting. But I think that we earn it and I think that we get there by the scenario that we build, and sort of the little intellectual outs that you might use to say, “Well, this isn’t so bad,” because of this or that.Īndrew Grant: To me, this is why it’s sort of the perfect match of franchising format. I think that we start out pretty by the book, but towards the end of it, there are some big swings that you can take it kind of go towards the edges of what Starfleet might approve of. And now you get to make that choice and see how it plays out. And it felt like the perfect fit to do that with a player character, where you probably thought I would go the other way. Logically or ethically, it could go in either direction, and Kirk has to make that decision. And great episodes are made where Spock and McCoy are pulling Kirk in two different directions. ![]() But the legacy of Star Trek is built around these questions and choices. And so we’ve never wanted to go way off script in terms of what would a Starfleet officer do. Did you find it a challenge to create choices, while staying within the Starfleet guardrails?ĭan Martin: Number one, we’re Star Trek fans, that’s why we wanted to make this game. This game is all about player choice, however, it isn’t the kind of game where you can choose to “play evil” as it were. POV character Jara faces a choice in Star Trek: Resurgence (Dynamic Labs) So they really take ownership of the experience. It gives us dramatic license for people to be defined at every turn if they want to, or to follow sort of the Star Trek ethos, and be true to that as they’re making choices throughout the game. That’s why we went to so much trouble to create all of this original material. And so the choices you make might be informed by what would Picard do, but just as often, you’ll say what would Sisko do in this case, because that’s who I want to embody, in this particular moment.Īndrew Grant: Watching some of the playthroughs on Twitch, it’s really fascinating seeing how people are really defining Jara and Carter for themselves. We give you a character to define for yourself in a lot of ways. Whereas in our situation, we create new player characters and surround you with new characters and a new ship so that you don’t know necessarily what they do. They start thinking, “Well, what would Picard do?” And they make the choice that they think Picard would make because they’re playing as Picard. Why set the game on a new ship with a new crew instead of taking what may have been the easier path of using the Enterprise or USS Voyager?ĭan Martin: Well, it’s all about the player because when you put them into the shoes of say, Janeway, or Picard, they stop having the agency to play the way they want to. Note the interview contains game spoilers. TrekMovie had a chance to talk to Grant and Martin about how they approached building the world of Resurgence and how it tied into the lore of Star Trek. As big fans of the franchise, they chose Star Trek to be their first game. The game is the first release from Dramatic Labs, a new company created by many of the creative leads from the Award-winning Telltale games, including lead writers Andrew Grant and Dan Martin. ![]() A highlight of the game (as noted by the TrekMovie review) is the strong storyline set in the Star Trek: The Next Generation era. The new narrative adventure game Star Trek Resurgence has been getting positive reviews from players and fans since it was released for PC and Console in late May.
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